Drew’s ALF Summer Day 2 Reflections

ALF Summer Day 2

Started exploring some of the tools and methods the NYC and Charlotte schools use.

INTENTION -> CREATION -> REFLECTION (Cycle)

No boundaries is false.

In Occupy we said there were no leaders, and thus no boundaries, this was not true.

Players will search for those boundaries and push until they reach them.

The trick is to set loose enough boundaries that don’t get in the way of creativity and problem solving. Then be transparent about where and how these boundaries are defined.

In #ALC there is daily and weekly structure that build the player’s portfolio. A daily process is the Intention, Creation and Reflection Cycle.

Intention

Each day players are asked to set intentions while preparing their #KANBAN.

The KANBAN

is a tool for keeping track of projects and ideas as they are broken into tasks. Players move atomic tasks through labeled columns that generally break down into:
  1. Thinking about
  2. To-do
  3. Doing
  4. Done

Intention setting is shared in a standing meeting at the beginning of each day.

This focuses activity and provides space to collaborate.

Sharing intentions provides an accountability mechanism.

Creation

Play is an act of creation. As are other things. This is a space where players fulfill their intentions.

Reflection

At the end of each day players reflect on what they did, how/if their intentions were met.

Reflection is part of all processes, the ultimate goal is having documentation that can be reflected upon to (the portfolio)

This cycle can be used weekly or monthly to set longer term objectives.

Change Up

The player space lacks all but the most basic formal rules. Plays, not facilitators, are tasked with building community norms and rules.

One method for this is the Change Up.

AWARENESS -> IMPLEMENTATION -> PRACTICING -> COMMUNITY MASTERY

At the end of each week players and facilitators meet to bring opportunities or issues to the group.

Awareness Examples:

Opportunity

Someone is willing to gives lessons every Thursday. The group may be interested in organizing making space for these lessons.

Issues

Ants are showing up in the common room. Someone might suggest that the group only eat in the kitchen so not to attract ants. Anyone can propose a solution and move to

Implementation

If there is general agreement among the group then proposals will be tried out for a week.

If it’s not working STOP

It’s better to experiment and risk failing than to draw out process.

Implementations are reflected upon. If it doesn’t work the opportunity/issues are moved back to the awareness phase. Otherwise the activity becomes:

Practicing

A practice is a method that is used by players and reflected upon. Players uphold practices that are working and might abandon those that don’t.

After a proper amount of implementation and reflection practices added to a list of “mastered” practices.

Community Mastery

The body of practices that are second nature to the group or have becomes community norms. Through this process norms are created and documented. A new player is able to read the list of mastered community practices and gain a better understanding of how best to play.

Conclusion

With limited structure it is important to hold what is structured in high esteem. Daily meetings, intention setting, and reflections should be well attended and start on time.

Cycles of intention setting and reflections on execution build structure within which creativity can thrive.

I am excited to learn more about these tools and see them in action.

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